PCSX2 has its own in-built cheat system, which uses .pnach files to enable cheat codes. A .pnach file is written in plain text and can be edited with any text editor. These cheat files are either saved in your ‘Documents’ or in your PCSX2 Installation folder, depending on your version of PCSX2.
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Creating the .pnach cheat file
From basch07 (; 17KB) Kingdom Hearts 2 final mix complete, Critical mode, new secret ending available in theatre mode, lvl 99, stats high From DarkHelmet543 (; 17KB) Slot 5 - Save Before First Encounter w/ Enigmatic Soldier (ES) - Critical Mode - Sora LV49 - Head to the Hall of Cornerstone for the fight of your life! For Kingdom Hearts HD I.5 + II.5 Remix on the PlayStation 4, a GameFAQs message board topic titled 'KH2 Ps4 Game files'. Jan 22, 2012.
First things first: Open PCSX2 and at the ‘System’ Tab click on ‘Enable Cheats’. Afterwards go to the ‘Misc’ Tab and enable ‘show console’. Your Cheat file, which is stored in your Documents/PCSX2/cheats, has to be named after the CRC of your game. Start up your game and look in the console for a bold, blue line. It should say “Game CRC = 0xF37281F” somewhere in the middle, copy out the Number/Letter Combination after 0x. Now go into your cheat folder and create a .pnach file with these numbers. ( Here in this example: F37281F.pnach ) PCSX2 only loads the cheat file that is named exactly after your games’ CRC code.
Every game has a different code! These CRC Codes will change if you mod your game.iso!
Every game has a different code! These CRC Codes will change if you mod your game.iso!
Now open your file and copy in these 2 lines:
gametitle=Your Game Title
comment=Comments about this Cheat File
comment=Comments about this Cheat File
These should be the first 2 lines in all of your cheat files. It helps you at identifying game-names and cheat-files. They don’t have to be exactly the name of your .iso gamefile, they can be anything you want.
Cheating
Cheat codes are always written in a specific template:
// Change Sora into Roxas
patch=1,EE,address,extended,input
patch=1,EE,21A808C4,extended,00000101
// This is a comment
patch=1,EE,address,extended,input
patch=1,EE,21A808C4,extended,00000101
// This is a comment
It’s good to put the Description of your Cheats infront of it with a double slash // infront of it.
// Means that the current line is a comment, and it won’t be executed. Put it infront of a cheat to disable it. It’s good to write the name of your cheat with // above the actual code, without it you’ll be lost in your own cheats.
// Means that the current line is a comment, and it won’t be executed. Put it infront of a cheat to disable it. It’s good to write the name of your cheat with // above the actual code, without it you’ll be lost in your own cheats.
Explanation of the Cheat lines:
patch=1 means that the code will be applied
EE is where the code will be applied, in this case the CPU (aka. EmotionEngine)
21A808C4 is which address will be modified. This is always 8 Digits long.
extended is the type of input, but extended is the best option for every code so don’t change it
00000101 is the new data that is stored in this address. This is 8 Digits long aswell, or it won’t fit into the Address.
EE is where the code will be applied, in this case the CPU (aka. EmotionEngine)
21A808C4 is which address will be modified. This is always 8 Digits long.
extended is the type of input, but extended is the best option for every code so don’t change it
00000101 is the new data that is stored in this address. This is 8 Digits long aswell, or it won’t fit into the Address.
My own cheat file looks like this:
gametitle=Kingdom Hearts 2 Final Mix
comment=Cheaterinos
//Enable Code
patch=1,EE,F02F5EF8,extended,002F5EFB
//Widescreen mode
patch=1,EE,203A7BBC,extended,3F19999A
patch=1,EE,2036A0B8,extended,43C00CCD
patch=1,EE,2037153C,extended,3F19999A
patch=1,EE,2036A0F0,extended,3F19999A
comment=Cheaterinos
//Enable Code
patch=1,EE,F02F5EF8,extended,002F5EFB
//Widescreen mode
patch=1,EE,203A7BBC,extended,3F19999A
patch=1,EE,2036A0B8,extended,43C00CCD
patch=1,EE,2037153C,extended,3F19999A
patch=1,EE,2036A0F0,extended,3F19999A
If you want more cheats visit the Resource Section
Thanks for reading!
This is the repository for a Windows application that allows to modify decrypted saves of commercial video games.
If you use Windows 7 SP1 or Windows 8.1, you just need .NET Framework 4.7.2 to make it work.
Game | Console | Region |
---|---|---|
Kingdom Hearts I | PS2/PS3/PS4 | All |
Kingdom Hearts Re: CoM | PS2/PS4 | All |
Kingdom Hearts II | PS2/PS3/PS4 | US/EU/FM |
Kingdom Hearts: Birth By Sleep | PSP/PS3/PS4 | FM |
Kingdom Hearts 0.2 | PS4 | All |
Kingdom Hearts III | PS4 | All |
Final Fantasy VII Remake | PS4 | All |
Persona 5, Persona 5 Royal | PS3/PS4 | US/EU |
*
*download count does not include download from Microsoft Store.
Donations
My GitHub is open to a sponsor program. If you feel that the editor helped you in some way or you would like to support it, you can consider to donate me.
User guide
How to use it for PS4 games
You need first to get a decrypted save. There are two ways to achieve it:
1) Playstation 4 Save Mounter: If you have a PS4 with a HEN or Custom Firmware, you may want to use this free and fast tool
2) Save Wizard: If you do not have a custom firmware, you can obtain a copy of a decrypted save and re-encrypt it using the following paid software
Once you get your save, just open it using Kingdom Save Editor from FileOpen, then save it with FileSave. If you want to transfer back the file on your Playstation 4, just follow the guide lines of the tool that you used for decryption Messenger aggregator app.
How to use it for PS3 games
Decrypt your PS3 save game using the software
BruteForce Savedata
and modify the save from the KH3SaveEditor. Once you completed your changes, you need to save and encrypt the save back. It would be ideal to implement an encrypt/decrypt feature in the editor and it will come at some point.If you use an emulator such as RPCS3
you can skip this step as RPCS3
does not encrypt save dataHow to use it for PS2 games
The editor works on the raw save data from PS2 save game files. As long as you can extract the save slot from the memory card or from your favourite emulator, you can edit it. PCSX2 saves are supported as long as a memory card is converted as a Folder.
Contribution
Contribute to make it better
This software is free and open-source, and every contribution is more than welcome!
If you want to add missing names, improve it or add new offsets, just clone the repository, do your change, test if it does work and create a pull request: we will review your change (no needs to be scared here) and we will merge it to this repo! Do not be shy on contribute, even for the smallest thing ?
Issues or feature requestes
For every issue or feature request, please refer to the issue page on GitHub. Be as detailed as possible when creating an issue as it will help me to dig into the problem.
Build guide
The project is structured into libraries and GUI. Libraries are written in .Net Core and they are cross-platform (eg. Linux and MacOS are supported). Although, the GUI is heavily depentant from Windows and you need Visual Studio 2019 or later.
When you clone this repository, remember to launch the script
setup.bat
if you are on Windows or setup.sh
if you are on Linux, to set-up the minimum requirements to build the project.Kingdom Hearts 2 Final Mix Save File Pcsx2 2016 Pc
The script
pack.bat
uses WinRAR’s self-extracting archive to create a single executable file ready to be distributed.Kingdom Hearts 2 Final Mix Save File
License
The code itself, the interface and the codes inside it are protected by GPL 3.0 license, unless specified differently in the root of a specific folder. In short, that means that for every change you made or code that you take from here, you need to make it open source somewhere, adding the original copyright statement and specify where the original code has been taken.
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If you have more doubts about the GPL license, have a read to the following links:
Privacy
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The application will have full access to the file you will open by using “FileOpen” in order to be able to modify your save game data and it will send the version of the save editor to provide customized messages at the home page to suggest which changes you will find in a new release.
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It is important to state that it does not collect any information if not asked for the explicit authorization of it. The source code can be found on GitHub, so you can have an idea on which data the application have access to.